![]() Although not quite as functional as an alive Beholder, this baby-poo-colored. Remove the creature’s ability to speak, but retain the languages it knew as it can still understand them.Īre you ready for the coming zombie apocalypse? If these walkers have you thinking about what to throw at your players next, then check out our DnD 5E monsters section, or if you want to increase your chances of survival, then check out our DnD 5E classes section for helpful guides. Oh God, what is that smell Its the unholy stench of one nasty undead meatball.Generally, zombies should have a negative Dex, positive Str, and at least a +3 Con modifier. Additionally, any humanoid that dies within the cone becomes a zombie under the death tyrant’s command. To make a humanoid, beast, or monstrosity a zombie you can follow these guidelines: Inside of the cone, no creatures can regain hit points. The Monster Manual (MM) provides stat blocks for the regular humanoid zombie, an ogre zombie, and a beholder zombie with the latter retaining only a fraction of its eye rays. The iconic zombie is that of a humanoid, which is what the standard ‘zombie’ statblock refers to, however, zombies can be created from a variety of creatures. Doing this can mean walking out a window to fall from a great height, walking through a burning building, or even into a raging river. ![]() This means that they will often imperil or even destroy themselves by mindlessly walking in a straight line to a living target. Memories are not all they lack, a zombie lacks basic reasoning skills and has a very low intelligence. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Zombie - From somewhere in the darkness, a gurgling moan is heard. Some zombies may exist long enough that the very clothes they wore in life begin to rot off of their forms, with their bodies becoming bloated and maggot-infested with decomposition. These undead shells of their former selves, devoid of any memories or personality they had in life, their bodies can reveal both how they died and how long they have been undead by the state of decay and wounds. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won’t be too much of a threat individually to even the lowest level player. Due to being raised by this energy, it is much harder than normal to revive a creature that has been a zombie since it died, requiring powerful magic such as the resurrection spell. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. No matter how they are created, all zombies are imbued with evil which drives this murderous behavior. Those with a master around will follow orders directly, while zombies left to their own devices or without orders remain stationary, only moving to attack living creatures and rotting in place otherwise. It is possible, however, for an area to be so soaked in negative or evil energies that remains become spontaneously animated and becomes zombies. Zombies are created through magic, either directly by a necromancer or a creature capable of turning its victims into undead, such as a wight. Zombies in 5E are a durable menace intent on pulling the living down into their own, undead, ranks. If you are experiencing any other issues, please let us know on the Roll20 Help Center.ĭUNGEONS & DRAGONS, D&D, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.Lumbering through the streets, reaching out from the darkness to grab you with cold, lifeless hands. You can access all the creatures and information from the Monster Manual in and out of the game.Īll 5e Open Game License content on Roll20 uses the D&D 5E by Roll20 character sheet.
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